How Video Games could facilitate Radicalization Processes

By Linda Schlegel , European Eye on Radicalization Dated: March 13,2020 In Steven Spielberg’s Ready Player One, the lead character escapes the harsh reality of his daily life by playing a massive virtual reality game, stating that this game is the “only place that feels like I mean anything” and that “it’s a place where the limits of reality are your own imagination (…) People come to OASIS for all the things they can do, but they stay for all the things they can be.” The virtual reality game offers an…

Don’t Shut Down the Internet’s Biggest Jihadist Archive

By Graeme Wood, www.theatlantic.com Dated: December 10, 2018 If you discover that your neighbor—a decent guy and a known history buff—maintains a small collection of Nazi memorabilia, you might not think less of him, especially if his record of tolerance and anti-fascism is beyond reproach. Now imagine that he maintains not a small collection but the largest in the world, in private or public hands. He lets anyone examine it, including actual Nazis, without asking for a name or a reason. How big does the collection have to get before…

Playwright Javaad Alipoor on new play that explores online radicalisation

By Claire Corkery, Dated: April 18,2018 The Believers Are But ­Brothers follows the paths of three men who are susceptible to radicalisation: two Muslims from the United Kingdom, who eventually travel to Syria intending to fight the Assad Regime and one in the United States, a gamer who gets caught up in the Alt Right political movement. Using a ground-breaking mixture of story-telling, social media, YouTube videos and even video-game playing, playwright, director and star Javaad Alipoor examines what has driven hundreds of young British Muslims to travel to Syria and Iraq to fight.…